How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
4 comments
its only for pc at the moment, i want to convert this maps to quest2, but i need time!
2
I can’t get these onto my quest 2 for some reason
1
hey,i know this collision problems, i'll fix it in a new update. i want to repair all the problems of collision in all this maps soon.thanks
1
Very very good now! There's just two collision issues left.
One is the building with the wall blown out, the player can get caught on the jagged bits of wall above. Just need to remove collisions above that "doorway".
The second is the "other" window in the mechanics garage, the one facing the plaza with the fountain. You can't jump through that window, your character's head hits the frame above. Again, just need to remove the collisions.
Apart from that perfect!
1
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