New Map - Crash - Please report any issues you find.
Crash - Enlarged helicopter so players could access the interior.
Crash - Distance Culling test on grass, to be adjusted as needed (required for decal system as noted below)
Pipeline - Fixed several small spots that didn't have proper collision
Pipeline - Edited tree collision to allow bullets and grenades to pass through leaves properly. (All foliage to be gone over soon)
Shipment - Redid lighting, should be in line with the other maps now.
Global - Removed several default normal maps that caused uneven lighting issues, most have been fixed, but several textures may seem "flat" until they get proper replacements.
Global - File size Optimization pass - Total file size reduced by about 150MB.
Global - Edited location of objectives to interfere less with the original design of the map (pipeline and crash mainly)
Global - Added simple collisions to about 200 of the props, should reduce load on CPU when calculating collisions (especially physics based), please keep an eye out for issues!
Global - Remade a few of the prop collisions from earlier maps that Unreal had trouble importing properly.
Global - Fixed (all?) the street signs that had Z-fighting on the poles.
Global - Textures - Fixed several destroyed car models that had double rendered glass.
Global - Textures - Testing new transparency type, should unify items like glass so that are transparent no matter the Anti Alias setting.
Global - New texture blend method including specular map, used in crash, will slowly replace old blends on other maps.
Global - Vehicle meshes and textures consolidated for easier editing and reduced drawcalls.
Global - Imported new decal system from Dome, next few hotfixes will also focus on adding these throughout the maps, none are in yet though.
Global - Texture atlas test on a few props
Global - Lowered Opacity Clip Mask for grass, this should reduce the shimmer/semi transparent look up close.
Global - Set thin sheet metal props to ignore bullets, hopefully AI won't shoot through them constantly.
Global - fixed a bug where certain textures would have a specular value of 1 instead of 0.